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Art by Carolyn Ridsdale

Rip Van Winkle

A classic tale about a man who took a very long nap—and the strange things that happened as he slept. Based on a story by Washington Irving

photo of jenny dignan
By Jennifer Dignan
From the March/April 2026 Issue

Learning Objective: Students will  identify and analyze the setting of a play based on the story of  Rip Van Winkle.

Featured Skill: Setting

Standards

Story Navigation

Think & Read

The setting of the story is the time and place in which it happens. As you read, notice how the playwright shows changes in the story’s setting.

Prologue

Peter Vanderdonk: The tale you are about to hear is not one you will find in history books.

Katrina Knickerbocker: But that doesn’t mean it didn’t happen.  

Peter: History is more than facts. History is also stories.

Katrina: Like the story of Rip Van Winkle.

Odd Fellows (whispering): Rip Van Winkle . . .

Peter: And the Odd Fellows who lured him away.

Odd Fellows (whispering): Rip Van Winkle . . .

Peter: Our story begins in 1769. 

Katrina: The United States was not a country back then.

Peter: New York was one of the 13 Colonies owned by Great Britain. 

Katrina: And ruled by King George III.

Peter: Soon the American Revolution would change that.

Katrina: Those are the facts indeed. But let’s get back to the story. 

Scene 1

A village near the Catskill Mountains,
New York, 1769

N1: Rip Van Winkle relaxes on a bench with a few friends and his dog, Wolf.

N2: They’re in front of the Village Inn, a small hotel and restaurant. A painting of King George III hangs above the door.

Nicholas Vedder: Business at the inn has been slow.

Derrick Van Bummel: No wonder! Who can afford to visit?

Brom Dutcher (angrily): Everything is more expensive thanks to King George’s taxes!

Nicholas (worried): Hush! If a British soldier hears you, you could get in trouble for criticizing the king. 

N3: Just then, Rip’s wife, Cornelia, arrives. Their daughter, Judith, is behind her. 

Brom: Uh-oh. 

Cornelia: Rip Van Winkle, if you’re not off flying a kite, you’re here doing nothing!

N1: Rip shrugs. Wolf lies down with a sigh.

Cornelia: I asked you to milk the cow, feed the chickens, and look after our daughter. I come home to find the cow un-milked, the chickens un-fed, and little Judith running around, screeching like an angry cat!

Rip: I was busy.

Cornelia: Busy?

N2: Rip gazes down helplessly.

Cornelia (sighing): I’m going home. 

N3: Cornelia storms off with Judith. 

Rip: Wolf, I think tomorrow would be a fine day to go hunting in the mountains. 

Wolf (thumping his tail): Woof!

Scene 2

Catskill Mountains, the next evening

N1: Towering mountains rise above the Hudson River. 

N2: The setting sun glows orange through the forest. 

N3: Rip rests against a tree. Wolf lies in the grass nearby. 

Rip: It’s beautiful up here, isn’t it, Wolf? 

Wolf: Woof!

Odd Fellows (from afar): Rip Van Winkle . . .  

Rip (looking around): Did you hear that, Wolf? 

Wolf: Aarh?

Odd Fellows (growing closer): Rip Van Winkle! 

N1: Rip’s shoulders tense. Wolf  sits up straight.

N2: A short, bearded man appears—one of the Odd Fellows. He is dressed like the Dutch explorers who came to the Catskill Mountains some 150 years earlier. 

N3: The Odd Fellow carries a wooden barrel on one shoulder. He motions for Rip to help.

Rip: Where are you headed?

N1: The Odd Fellow points up the mountain.

Rip (nervously): All right. Here, let me carry that.

N2: Rip takes the barrel and starts following the Odd Fellow. 

N3: Wolf hurries along, his tail tucked between his legs.

Art by Carolyn Ridsdale

Scene 3

Higher in the Catskill Mountains,
a short while later

N1: The Odd Fellow, Rip, and Wolf hike up a rocky mountain path. 

Rip (out of breath): So, what’s your name?

N2: The Odd Fellow does not respond.

Rip: What’s in the barrel, by the way? I hear a liquid sloshing inside.

N3: Still the Odd Fellow says nothing.

N1: Suddenly, Rip, Wolf, and the Odd Fellow reach a clearing in the forest.

N2: More Odd Fellows are playing ninepins, a game similar to bowling. 

N3: No one speaks. The only sound comes from the game balls, which rumble like thunder as they roll.

N1: One Odd Fellow pours the contents of the barrel into cups. He gestures for Rip to serve them. 

Rip (hands shaking): Here you go, gentlemen. 

N2: The men drink silently and return to their game. 

Rip (to himself): What are these men drinking? I’m sure it wouldn’t hurt to have a sip. 

N3: He drinks. 

Rip: Delicious!

N1: Rip takes another sip. Then another.

N2: Little does he know . . . 

N3: . . . it’s a magic potion.

N1: He sits down and falls into a deep sleep. 

Scene 4

Under a tree, a bright morning

N2: Rip is still asleep. He tosses and turns, then opens his eyes. 

Rip: Did I sleep here all night? What will I tell Cornelia?! 

N3: Rip looks down to see his beard has grown many feet long and is all white. 

Rip (confused): What happened to my beard? And where is Wolf? 

N1: Rip calls out, beginning to panic. 

Rip: Wolf! Wolf! Here, boy!

N2: Wolf does not appear. 

Rip: Did those fellows take my dog? 

N3: Rip stands up, clutching his aching back. 

Rip: Ouch! My back wasn’t this sore when I fell asleep.

N1: Rip looks around the clearing. 

Rip: I must find those fellows and end this joke.

Art by Carolyn Ridsdale

Scene 5

The village near the Catskill Mountains, later that morning

N2: Rip rushes back to the Village Inn. He notices its sign has changed. Now it reads “The Union Hotel.”

N3: The painting of King George III is gone too. The portrait of another man hangs in its place.

N1: Rip has a bewildered look on his face. 

N2: Two children come up to him.

Rip: Who is the man in that portrait? 

Willem (confused): It’s President George Washington of course! Why are you wearing those old clothes, sir?

Rip: Old clothes? You’re the ones who are dressed oddly.

Helen: No, you are!

Rip: Have I gone mad? 

N3: A crowd gathers around.

Theo: Who are you? Have you lost your way?

N1: Rip grows nervous from all the attention.

Rip: I . . . I’m a quiet man . . . and I’m loyal to the king.

Crowd: Gasp!

John: He’s a spy for the British! 

Rip: I mean no harm! 

John: What are you doing here? Tell us, before we throw you in jail!

Rip (nervously): I fell asleep in the mountains. Some fellows in old fashioned clothes stole my dog. Then they . . . disappeared.

N2: The villagers look at Rip with suspicion.

Rip: I came back here, but everything is different. I just want to find my friends!

Theo: Who are they? 

Rip: Nicholas Vedder? Brom Dutcher? Derrick Van Bummel?

N3: An old woman speaks up. 

Katrina: Nicholas died 18 years ago. Brom went off to war and never came
back. Derrick works as a politician in the U.S. government.

Rip: Wh . . . what?

N1: Shocked, Rip faints.

Scene 6

The Union Hotel, moments later

N2: Rip awakens, surrounded by people.

John: Listen, old man, what is your name? 

Rip: I . . . I’m not sure. 

N3: A woman in the crowd is holding a crying baby.

Judith (to the baby): Hush, little Rip. 

Rip: What is your name, good woman? 

Judith: Judith. 

Rip: And your father? 

Judith: Rip Van Winkle. But no one has heard from him in 20 years. His poor dog came home without him. 

Rip (shaking): And . . . your mother? 

Judith: Cornelia. She died long ago. 

N1: Rip’s eyes widen.

Rip: Judith, it’s me, your father! That baby must be my grandson. Don’t you recognize me? 

Judith: I was a child when my father left. 

N2: Katrina studies Rip’s face. 

Katrina: Why, it is Rip Van Winkle! Where have you been all these years? 

Rip: To me, it’s been only one night. 

John: What nonsense.

Peter (quietly): I believe him. 

Crowd: You do?

Peter: I do. The Catskill Mountains have always been haunted by strange beings.

N3: Thunder roars in the distance.

Peter: My own father once saw ghosts of the old Dutch explorers, bowling on the mountain. He said their game sounded like thunder. 

Rip: Yes! Exactly! 

Judith (amazed): So you are my father!  You shall live with me, my husband, and baby Rip.

Epilogue

Katrina: It took time for old Rip to grasp all that had happened while he slept. 

Peter: We had a revolution.

Theo: We freed ourselves from King George.

John: We formed a new country, the United States of America.

Willem: Now Rip once again relaxes on the bench by the inn . . . 

Helen: . . . and tells his story to anyone who will listen. 

John: Some think he is crazy. 

Theo: But others believe him. 

Judith: And whenever we hear thunder, we say the Dutch must be playing their game of ninepins again.

Think & Write

Imagine you have an old uncle Rip who fell asleep 20 years ago and just woke up. What changes would most surprise him? Include at least three in a paragraph.

Play Know the Words Game

This article was originally published in the March/April 2026 issue.

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